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Team Fortress 2's Spy - A Guilty Pleasure |
| Published: September 30, 2007, 7:41 am |
| Tags: valve, computer, game platforms, game companies, orange box, team fortress, team fortress 2, team fortress 2 analysis, team fortress 2 beta, team fortress 2 class, team fortress 2 classes, team fortress 2 preview, team fortress 2 spy, tf2, tf2 beta, tf2 class, tf2 classe |
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The 9th installment of the Go Team! series of Team Fortress 2 class critiques has been posted at Rock, Paper, Shotgun. These sort of mini-editorials are a cute and sometimes humorous look into the depths of each of the TF2 classes. This latest (final?) installment covers the Spy class, probably one of the more controversial classes in TF’s history: Team Fortress is a team-based game, reliant on close co-operation between a group of individuals for a common goal. Generally speaking, a team who works together towards the common goal will beat a group of individually better players who are playing individually. They may get more kills, but they'll lose. This is heartwarming. This is also a little saccharine. Spies make things more complicated, more interesting. Your relationships with your team-mates are more sophisticated than almost any other multiplayer game, just because your team-mates well, they may not be your team-mates. They may just be waiting for you to turn your [ Full article ] |
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