My Email Tools can help you in so many ways it is hard to imagine them all! Free 14 Day Trial!
Torment Eternal: RPGWatch Interviews Creators about Classic RPG |
| Published: August 1, 2007, 3:39 pm |
| Tags: gamer life, computer, game companies, chris avellone, colin, interplay, mccomb, obsidian, planescape torment |
|
Brother None has an excellent interview with Obsidian’s Lead Designer Chris Avellone and “second designer” Colin McComb at RPG watch. It’s a great interview about a great game, Planescape: Torment. The article is split into two parts and it does contain spoilers but I won’t divulge any here so those of you anxiously awaiting the game need not fear. Avellone and McComb start by introducing themselves, then get right into the background and development of Torment and the process of converting D&D rules for a video game. They also talk about possible sequels the game (if the stars were all to align and miracles came true - so don’t take this as a rumor of an impending sequel). Planescape: Torment is based on an original D&D setting so it had a host of players that already had some vision of what the setting should look and feel like but was not your typical Tolkien based world with elves, dwarves and halflings. Colin McComb: We made a conscious [ Full article ] |
|
|
No Comments...