Insomniac Explains How Ratchet & Clank Got Motion Control |
| Published: November 1, 2007, 6:41 pm |
| Tags: sony, game consoles, games, game platforms, game companies, insomniac games, motion control, playstation 3, ps3, ratchet and clank future tools of destruction, sixaxis |
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A lot of PlayStation 3 games don't take advantage of the motion control the Sixaxis controller provides. Oftentimes, even when they do, they feel tacked on and unnecessary, leading some developers to just completely ignore it so as to not annoy gamers who don't wish to use it. Stephen Totilo recently asked Insomniac how exactly Ratchet & Clank Future ended up getting motion control in the game, and why some of the more obvious uses for it (flying your spaceship) weren't included. Creative director Brian Allgeier gave some answers in the brief interview. On why spaceship motion control wasn't included, Allgeier said: We wanted to let the player both dodge and aim. We found that if you were trying to both move the whole controller to move the ship and you were trying to move the reticule at the same time, that it works in short bursts. Like with the tornado launcher: if you were to fire out a tornado you could still maybe run Ratchet to the side while still directing it. [ Full article ] |
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