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How a Game Museum Would Work |
| Published: August 1, 2007, 7:39 am |
| Tags: computer games, philosophy, gaming, components |
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IntroFollowing my previous articles about games and art, as well as some short discussions with Greg Costik, the subject of an art museum for games came up.Remember that when considering games, I'm considering all types of games, including:table top games with physical componentsmental games with superfluous components (e.g. RPGs)electronic and video based gamessolo and multiplayer gamespossibly othersAlso remember, that when considering the art within games, I'm not considering primarily the artistic quality of the components. I'm not talking about a museum for fancy chess sets.Games as ArtI'm talking about a museum of interactive art. Games are, at heart, interactive experiences, whether the interaction is with the rule set or the components, or another player or AI through means of the rule set and components.The only distinction I can really make about games and interactive art is that interactive art is akin to play - it is without specific rules. Games are a subset of [ Full article ] |
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