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Guild Wars State of the Game Splits: Part Three |
| Published: October 9, 2007, 4:38 pm |
| Tags: guild wars, computer, game companies, arenanet, guild wars, guilds, split tactics, splits, state of the game |
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Guild Wars State of the Game continues to explore the execution and defense against split tactics in Splits: Part Three. This particular episode “Burning Weeping Stone Wurms of Meditation” explores the tactics used by some of the MMO’s “quirkier” guild halls Burning Isle, Isle of Weeping Stone, Isle of Wurms, and Isle of Meditation. Well-executed split maneuvers share several key characteristics. Successful split squads move in to the enemy base and act quickly to eliminate NPCs and then escape before opposing players arrive. Good splits also create mismatches, allowing a team to collapse on outnumbered opponents for quick, easy kills. Lastly, split teams maintain control of key areas of the map to prevent opponents from establishing a strong position in one place unless they give up ground at another. For the goods on how each of these guilds coordinates split attacks, read the full article on the Guild Wars website. ---Related Articles at Gaming [ Full article ] |
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