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Dmitriy Iassenev Talks A-Life, Emergent AI and S.T.A.L.K.E.R. |
| Published: February 27, 2008, 10:46 pm |
| Tags: games industry, games, game platforms, game companies, a life, deep silver, dmitriy iassenev, emergent ai, gsc game world, s t a l k e r clear sky, steam |
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S.T.A.L.K.E.R. is an amalgamation of FPS, RPG and survival horror that features a massive world populated by characters that live their lives both on and off camera. Dmitriy Iassenev, lead programmer at GSC Game World, talked with AiGameDev.com about A-life and emergent AI in S.T.A.L.K.E.R.: Clear Sky. A-life is a system used to create a living world where characters live their own lives and exist all the time, not only when the player is interacting with them. Iassenev explains that the A-life used in S.T.A.L.K.E.R. is a simplified version: The A-life system follows the player's movements, and switches the characters to online/offline as necessary. The A-life system is used to create faction bases, stalkers by campfires, and similar features that give S.T.A.L.K.E.R. a more realistic feel. More traditional “scripting” is used along with the system for characters that are involved in key points of the storyline. Whether you have an interest in getting into the [ Full article ] |
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