|
Title: Socom Combined Assault Stormcloud Part 1 of 3 View count: 3420 Rating: 5.0 (9 ratings) Description: Socom CA ID: -SHEPERD- Admiral setting, all objectives cleared. Part one of three. Notice that I took an AT4, and gave one to Jester as well. While I could have used both to easily take out the tanks in the stage, I wanted to show you that the turret stationed on the western bridge (grenade launcher) can assault the tank as well. On admiral setting, some enemies also drop rifles with grenade launcher attachments. If you do not bring AT4's you can't defeat the enemy armor, but if you manage to pick up and keep these enemy weapons with GL's, you (and any other buddies that switched to them) will be able to take out the remaining enemy armor, so long as you aren't stupid, and can actually attack from a vantage point where it can't counter (as shown in the video, though I kill it with my own AT4 due to time constraints). Add me if you need help with any mission. The only missions I have trouble with, due to the poor brightness of my PC TV Tuner Card, are night missions (remedied with night vision and thermal), and tunnel based missions, which can't really be remedied with night vision (as it isn't always present), and thermal vision (since it's a standard 4x zoom that hampers mobility.) I HAVE to play such missions completely stealthy, so if you're the rambo type, count me out. Also in general, if you have no skill, and simply must go off on your own, i'm not going to stick around. If you've got skill and go off on your own, and die, tough luck. I'll revive you if you happen to be in my vacinity, and I broght meds. Otherwise, you die. I also won't revive you if I think you're just going to go run off and get yourself killed again. Skill by far outweighs any single soldier's usefulness. Tags: socom, combined, assault, stormcloud, Author: Raijin1999 |