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Title: Ridge Racer Type 4 Soundtrack - 19 - Movin' in Circles View count: 97 Rating: 5.0 (1 ratings) Description: R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series on the Sony PlayStation. Unlike some of the other titles in the series, this game is made only for a home console, and does not have an arcade machine version. There are 8 tracks and 321 vehicles, all of which are fictional. This iteration was one of the first games on the PlayStation to feature gouraud shading on the polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the Sony system to feature a two-player split screen mode, and featured two different driving models. Game features [edit] Gameplay The main mode of the game is "Grand Prix", where players take on the role of a racing driver new to the game's fictional "Real Racing Roots '99" Grand Prix. The Grand Prix is split into 4 stages - 2 qualifying races, 2 quarter-final races, 3 semi-finals and one Final race on New Year's Eve 1999 - between which the player receives either a new car or an upgrade to their current one, based on their performance in the stage. In order to unlock every one of the cars, the player must race with every racing team and every manufacturer, in every qualifying position possible, hence enhancing the longevity of the game. R4 featured two models of handling; drift handling was the classic Ridge Racer handling where the player oversteers into the turn to slide the car around the corner, whereas grip handling is more realistic, employing the brake more and not utilising powerslides at all. There are a total of eight tracks to choose from. [edit] Teams and vehicles There are four fictional racing teams available, each one managed by a different character who briefs the player between races. All the team managers have their own backstories. Dig Racing Team - a former front-running team led by Robert Chrisman, this American organization has recently fallen on hard times after the team's director cut back on funding. This team features cars with "expert" tuning, and they are the hardest team to drive for in the game. Pac Racing Club - the newest entry into the Real Racing Roots '99 championship this Japanese team lead by Shinji Yazaki tunes their cars to a normal standard making them the more moderate of the four teams available and ideal for intermediate-level players. Racing Team Solvalou - this elite Italian team led by the charismatic Enki Gilbert are currently dominating the Real Racing Roots '99 championship. Their cars are widely regarded as the fastest in the game. R.C Micro Mouse Mappy - this French team has a new owner, Sophie Chevalier, replacing her ill grandfather this season. Ideal for beginners, cars are faster and easier to control than those of the other racing teams. There are four fictional car manufactures to choose from and one special car available: Age Solo - a French manufacturer which specialises in compact designs with grip handling. Their Ecureuil supercar is able to tackle corners at high speeds. Lizard - an American machine company who creates outrageous, dynamic designs with flamboyant drift handling. Their Nightmare supercar - alike to the "Devil 13" from previous games - boasts ferocious speed. Assoluto - An Italian manufacturer which designs cars with sleek, aerodynamic curves ideal for drifting. The Vulcano special machine levitates and hence can tackle corners with very little speed loss. Terrazi - A Japanese manufacturer with stylish yet minimalistic designs and cars which stick to the road. Their Utopia prototype is shaped like a rocket, boasts acceleration just like one and is therefore the fastest car in the game. Pac-Man - when the player unlocks all 320 cars, they are awarded with a secret 321st car shaped like Pac-Man and a bonus music track Eat 'em Up! [edit] Other information R4 featured a CGI animated intro with the Ridge Racer "mascot girl" Reiko Nagase - who first appeared in Rage Racer - set to a acid jazz soundtrack performed by Kimara Lovelace who at the time was signed to King Street Sounds, a label that also provided about 20 of the over 40 songs for Ridge Racer 7. R4 was a change from the usual dance/club music themes that were supplied by Namco's old sound team, SamplingMasters, who worked on the first three installments: Ridge Racer, Ridge Racer 2, and Rage Racer. The game instead explored music styles encompassing Funk, Breakbeat and Acid Jazz mixed with traditional Namco synth melodies. The game includes a bonus disc containing a new version of the original Ridge Racer, called Ridge Racer Turbo (known in Europe as Ridge Racer Hi-Spec Demo). This game runs at 60 frames per second with gouraud shading utilised on the car models, as seen in R4. Special editions of this game were also packaged with the Namco Jogcon controller designed for use with the game. The PocketStation could be used in R4 to trade cars with friends. Tags: ridge, racer, type, soundtrack, namco, sony, racing, game, playstation, Author: future2097 |