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Title: Dead Rising: Chop Till You Drop - Second Amendment, S Ranks (Missions 11-20) [2/2] View count: 2611 Rating: 5.0 (13 ratings) Description: Mission 11 - Target Practice 2 You have to find and kill two specific zombies; they're the ones pictured at the mission briefing. However, like Mission 1, the location of the zombies is completely random. Just be sure to memorize what they're wearing, find them as fast as you can, and then take them out. Mission 12 - Covering Fire I thought this was a fun mission. Here, you have to snipe zombies as usual, but you have some help in the form of two Special Forces soldiers. The only thing is that you have the non-auto sniper rifle this time. When you shoot the zombies, they're often close together, so try and take out multiple ones in a single shot. Also, don't shoot the Special Forces soldiers. Mission 13 - Elevator Action Here, you have to shoot a zombie with a hat in an elevator. The problem is that the other zombies greatly resemble the one you're supposed to shoot, minus the hat. I believe the location of the zombie is random too, but when I played, it was always somewhere on the right side, but always in the back row. Just find it as fast as you can, and take a shot. Mission 14 - Balloon Burstin' There are 2 parrots, 2 poodles, and 6 zombies with balloons attached to them. You have to find and shoot all of these balloons WITHOUT shooting the zombie/animal that it's on. The location of the enemies are all random too. So all I can say is to look around carefully for the zombies, as they are sometimes hiding behind walls, trees, etc. For the parrots, be sure to aim for the balloon, and not the actual parrot themselves. Mission 15 - Hide and Seek: This mission is rather similar to the one above, except you have to shoot the actual zombie this time. Their locations are random again, and they are hiding in somewhat better places than before. So all I can say it to look through the surroundings carefully. If you feel like you're taking too much time, just restart the mission. Mission 16 - Bodyguard 2 This one is definitely harder than Bodyguard 1, but it's not TOO difficult. There are two survivors to protect, but there are more enemies to shoot, as well as a wider variety. Instead of just zombies and poodles, you have to deal with cultists and Jo zombies too. To start, always take out the Jo zombies first; there's one in the middle, and one to the left. One of each will respawn in their place, so take those out as well. For the rest of the enemies, again, try to take out multiple ones in one shot. You should worry about the cultists and poodles first, then take out the regular zombies afterward. Mission 17 - Clear a Path There's a Jo zombie chasing after a survivor, and you have to shoot the objects barricading the way to his wife. He will always run on the same sides of the barricade, so memorize where he goes, and quickly shoot the objects in his way before Jo hits him. One hit, and the mission will fail. There's a point where you have to shoot a gas canister in the way; you must do that when the survivor is a decent distance away, or he'll be dead. Some objects take two shots to get rid of. Do this fast and accurately enough, and you'll get the S rank. Mission 18 - Polly Wants a Cracker OK, I absolutely HATED this mission. For this one, you have to shoot four red parrots, but they're mixed in with several blue parrots. If you shoot one of the blues ones, you'll fail the mission. What's frustrating here is that the placement of all of the parrots are random, their movements are pretty random, the red ones like to stay out of sight, and to top it all off, you have to be 100% accurate to get the S rank. That means no missed shots at all. I really can't give too much advice for this one due to its random nature. You may have to play through this one a few times. Mission 19 - Give It a Shot In contrast to the previous mission, this one is really, really easy. Carlito is in a truck, driving towards Frank at a high speed. You have to shoot the four blinking lights on the front of his truck to stop him from running you down. If you're quick and accurate, you can finish this mission in a matter of seconds with an S rank. Mission 20 - Clay Shooting with Otis I don't know which mission I hated more: this one, or Mission 18. Anyway, for this one, Cletus throws different objects or zombies in the air, and you have to shoot them. This mission also suffers from a very random nature, and the objects he throws vary with each playthrough. All of the objects or zombies arc at different heights, but sometimes, the same objects will get thrown at a different height as well. My advice here is to try and memorize the object/zombie's height when thrown, and to aim your crosshair so that you can see the object that Cletus will throw next. Tags: dead, rising, chop, till, you, drop, ctyd, nintendo, wii, capcom, extras, 2nd, second, amendment, missions, walkthrough, gameplay, s-rank, sniper, frank, west, otis, washington, zombies, special, forces, soldiers, true, eye, cultist, parrots, psychopaths, boss, jo, slade, carlito, keyes, cletus, samson, kent, swanson, Author: octaneblue |