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Title: ... And that's One Million particles!! #5: ELECTROMAGNETS View count: 138 Rating: 5.0 (1 ratings) Description: Another one in this 'draw as much particles as possible to see if you can make them look nice' series. This time things started to look like weird sci-fi electro-stuff... You're looking at some simple particles physics running on the GPU, under C# and Managed DirectX. Turns out its pretty fast! I'm using 1024*1024 textures for position and velocity, and calculate forces passing force-field positions to the shader. With some optimizations or better hardware, i could go up to 4 or 16 million particles. That's just insane!! ;) Next up is computer-vision on the GPU combined with physics, so the particles will react to what the webcam sees. (ie. a GPU version of my Interactive Logo app) oh and for those who are interested, this is running on an nvidia 8800 GT, without using CUDA or PhysX. Tags: particle, physics, graphics, .net, c#, managed, directx, gpu, gpgpu, simulation, real-time, interactive, demo, million, nvidia, cuda, physx, hlsl, pixel, vertex, shader, sm, 3.0, Author: lievenvv |