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| Oblivion Receives Warm Welcome in Japan |
| Published: July 27, 2007, 7:25 pm |
| Tags: Bethesda, Gamer Life, Games Industry, Elder Scrolls, Microsoft, 35000 Oblivion Units Sold In Japan, Blue Dragon, Eternal Sonata, Japanese Consumer, Japanese Marketplace, Oblivion, Rpgs, Spike, Xbox 360 |
| offering less in the way of RPGs, the flailing Microsoft love child could finally form a lasting relationship in the hearts of the Japanese consumer. ---Related Articles at Gaming Today:GAME Says They WILL Carry Oblivion for PS3Leading UK Store Refuses to Stock Oblivion for PS3Over 10 Million DS Lites Sold in JapanE3 2007: The Elder Scrolls IV: |
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| Game Carnival #4 |
| Published: August 22, 2007, 10:48 am |
| Tags: Computer Games, Rpgs, Blogging, Board Games, Gaming |
| Welcome to Game Carnival #4 . This is a wrap-up of user-contributed blog posts and articles about tabletop and electronic games of all sorts: board, card, computer, and video games, from around the web.There used to be another well-regarded blog carnival on games, but it appears to have stopped as of last April. Go figure.And there are a whole |
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| Online Tabletop Gaming |
| Published: October 19, 2007, 2:14 am |
| Tags: Computer Games, Rpgs, Board Games, Gaming |
| Yesterday I pointed out how Wizards will be introducing an online tabletop experience to its 4e release of D&D. Wizard's idea is hardly the first in online "rules-free" tabletop gaming.All of these systems allow one player to make a map and populate it with things. Players can make their own figures and place them on the map. Either the players or |
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| What Makes an RPG?: Semantics and Game Reviews [Semantics] |
| Published: October 28, 2007, 3:30 pm |
| Tags: Categories, Reviews, Rpgs, Semantics |
| which fulfil the aims of RPGs better than 99% of RPGs (i.e. Elite) aren't. Any attempts to push it further than that is deliberate perversion and demagoguery on the part of the developer. Which I'd tend to agree with. All categories, game or otherwise, are created for purposes of quick sorting. Key word: created. What do the Kotakuites |
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| Slashdot looks at 4th Edition Dungeons and Dragons |
| Published: February 5, 2008, 2:21 am |
| Tags: Rpgs, Game News, Gaming |
| The full books aren't yet available, but Wizards of the Coast has released some soft cover previews of parts of the new system. Slashdot reviews the books on classes and races as well as monsters and worlds here.Remember that one of the other major features of 4th edition is going to be its integration by design into online play.OtherGamers With |
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| RIP Gary Gygax |
| Published: March 4, 2008, 2:51 pm |
| Tags: Rpgs, Gaming |
| I posted about this on Purple Pawn, but just look at who else has been posting about it:Boing BoingDigital Download at ForbesCrunchGearSlashdotVillage VoiceWiredMichelle MalkinCNETBumpshackAssociated PressArsGeekDaily KosCNNBBCand so on and so on and so on ....Yehuda(And out come the clever reporters: Gary Gygax hasa) run out of hit pointsb) |
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| Designing the Single Player Economy [Money Money Money] |
| Published: May 3, 2008, 1:30 pm |
| Tags: Culture, Economics, Game Design, Money Money Money, Rpgs, Zelda |
| Economic issues in MMOs and virtual worlds get a ton of attention, but less attention is paid to the 'single player economies.' Richard Knight argues they're no less important — while a bad economic setup won't ruin an otherwise good game, it can put a damper on the proceedings. I can certainly think of a few games that had economic |
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| The History of RPGs: A Reading List [Academia Is Fun] |
| Published: May 18, 2008, 1:30 pm |
| Tags: Academia, Academia Is Fun, Culture, Games, Reading, Rpgs |
| media resources devoted to RPGs ... Here's the list. If I've omitted a title you think should be included, please let me know. If you have a favorite website or online essay devoted to RPGs (history, analysis, special focus on a single game or developer, etc.), please feel free to drop me a comment. I'll be sure to add it to the list I'm |
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| The History of RPGs: The Game List [Academia Is Fun] |
| Published: May 24, 2008, 5:00 pm |
| Tags: Academia Is Fun, Classics, Culture, History Of Rpgs, Rpg, Syllabus |
| syllabus for his 'history of RPGs' class, which has thus far produced a flurry of discussion and a reading list; he's now put together a list of games and the number of people who have recommended them (I'm dying to know which ones will make the final cut). He does mention a few key points: Games like X-Com and Zelda: Ocarina of Time clearly |
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| What Games Can (Continue to) Learn From D&D [Game Design] |
| Published: June 14, 2008, 12:30 pm |
| Tags: Game Design, Culture, Dungeons Amp Dragons, Rpgs, Tabletop |
| Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery — based around the idea that there are "no new ideas," so picking and choosing your sources wisely can at least lead to interesting new creations. Going off the recent release of the 4th edition of Dungeons & Dragons, Tom Smith looks at a couple of areas |
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| Long-distance romance RPG for mobiles |
| Published: June 23, 2008, 12:42 pm |
| Tags: 01 Technology Amp Amp Gadget Trends, 03 Fashion Amp Amp Lifestyle Trends, Docomo, Mobile, Rpgs, Softbank |
| Softbank has announced that a long-distance romance role-playing game for mobile phones, called, amusingly, the Marginal Prince from Serendipity will be available this month for users of the latest phone models. The game has become immensely popular since it was released exclusively on Docomo a few years ago. What exactly is a long distance |
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