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| 10 Reasons Free To Play Growth May Be Slow [Free To Play] |
| Published: February 2, 2008, 5:30 pm |
| Tags: Advertising, Business, Free To Play, Industry, Mmorpgs, Virtual Worlds |
| proliferated in the free to play market; MMOs and virtual worlds are inherently more inclusive than an FPS. Still, it would be a shame to see the free to play space flounder due to constant reiteration of the same genres and themes, turning away players seeking a different experience. Considering the quiet inroads a number of free to play |
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| Apples to Oranges: Comparing Online Gaming Businesses [Business] |
| Published: March 8, 2008, 2:00 pm |
| Tags: Business, Cdc Games, Free To Play, Industry, Mmo, Online Games |
| the expansion of free-to-play and ad supported games, it's not as easy to compare games as it was when everyone operated on a subscription basis; but Ron Williams of CDC Games (the Chinese company that has a stable of wildly popular games in Asia and is expanding into the West with Lunia). While this set of metrics may not have any impact on |
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